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Noa (Code Vein): Difference between revisions

From Noaverse
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Correct body type
 
(2 intermediate revisions by the same user not shown)
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|data11=approx. 181cm
|data11=approx. 181cm


|header50=Code Vein settings
|header50=Code Vein Physique settings


|label51=Gender
|label51=Gender
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|data51=Female
|data51=Female
|data52=1.020
|data52=1.020
|data53=A
|data53=C
|data54=5
|data54=5
|data55=0
|data55=0
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The original. She has seen the most variants over time, most of which are lost to time. Still, this page will do its best (in due time) to retell her design tale.
The original. She has seen the most variants over time, most of which are lost to time. Still, this page will do its best (in due time) to retell her design tale.


== Current design ==
{{Stub|part}}
== Design history ==
=== 2019 ===
[[File:Noa Code Vein (2019).png|160x160px|left|This is the only remaining screenshot of the time.]]
In 2019, Noa looked quite a bit different than what she does now. She had plain blue hair, slightly longer on the back, and had red and blue heterochromatic eyes.
She didn't get to be iterated much on, because I did not play Code Vein for long at the time.
=== 2021 ===
[[File:Noa Code Vein (early 2021).jpg|thumb|200x200px|Noa in early 2021.]]
I picked Code Vein up again in 2021, and spent time in the character creator again.
She retained her bangs but now has shorter hair. Her hair is also now dark blue, with hints of purple at the tips. Her eyes are now cyan and blue. She retained the metallic clothing (metallic blue t-shirt, metallic red skirt).
[[File:Noa Code Vein (late 2021).jpg|thumb|200x200px|Noa in late 2021.]]
As time went on however, the hint of purple turned into more and more red at her tips, reaching a point where it's a simple blue to red gradient.
Inspired by Black Rock Shooter, she got a choker with a padlock (visible on the early 2022 screenshot).
She also got a brand new golden hat, in time for Halloween 2021.
=== 2022 ===
[[File:Noa Code Vein (Late 2022).jpg|left|thumb|200x200px|Noa in late 2022.]]
Early in the year, she has gotten a scar, representative of her close quarters combat style.
She also has gotten a pair of stars under her right eye, for no particular reason. (That was inspired by Lily from WACCA, one of my favorite rhythm games.)
Her hair also progressively got redder and redder, indicating a shift in which of the two is my favorite color. (I like both.)
== Abilities ==
{{Stub|part also}}
[[Category:Noa]]
[[Category:Noa]]

Latest revision as of 21:07, 28 September 2025

Noa
Profile
Heightapprox. 181cm
Code Vein Physique settings
GenderFemale
Height1.020
Body TypeC
Overall Balance5
Head Size0

The original. She has seen the most variants over time, most of which are lost to time. Still, this page will do its best (in due time) to retell her design tale.

Current design

Design history

2019

This is the only remaining screenshot of the time.
This is the only remaining screenshot of the time.

In 2019, Noa looked quite a bit different than what she does now. She had plain blue hair, slightly longer on the back, and had red and blue heterochromatic eyes.

She didn't get to be iterated much on, because I did not play Code Vein for long at the time.

2021

Noa in early 2021.

I picked Code Vein up again in 2021, and spent time in the character creator again.

She retained her bangs but now has shorter hair. Her hair is also now dark blue, with hints of purple at the tips. Her eyes are now cyan and blue. She retained the metallic clothing (metallic blue t-shirt, metallic red skirt).

Noa in late 2021.

As time went on however, the hint of purple turned into more and more red at her tips, reaching a point where it's a simple blue to red gradient.

Inspired by Black Rock Shooter, she got a choker with a padlock (visible on the early 2022 screenshot).

She also got a brand new golden hat, in time for Halloween 2021.

2022

Noa in late 2022.

Early in the year, she has gotten a scar, representative of her close quarters combat style.

She also has gotten a pair of stars under her right eye, for no particular reason. (That was inspired by Lily from WACCA, one of my favorite rhythm games.)

Her hair also progressively got redder and redder, indicating a shift in which of the two is my favorite color. (I like both.)

Abilities